Campfire
A little warmth.
Ignition, a continuous loop, and a graceful release.
See Unity screenshots →Explore the guide →DEV505 / EXPLORE
Ten little scenes. Ten ways to hear what Sound Manager can do.
Start with Campfire, then choose the feature you want to explore. Every scene now has a full walkthrough: controls to try, sounds to listen for, graph explanations, checked settings, and a complete code recipe.
Every demo now has a screenshot gallery with real Unity scene states, graph views, and steps to try the same interactions yourself.
Campfire
Ignition, a continuous loop, and a graceful release.
See Unity screenshots →Explore the guide →Footstep
One footfall. Three surfaces. Many trimmed variations.
See Unity screenshots →Explore the guide →Bee
Follow a tiny moving emitter through 3D space.
See Unity screenshots →Explore the guide →Engine
Shape layered loops with RPM, load, and signals.
See Unity screenshots →Explore the guide →Weather
Blend a storm, then hear thunder from its strike.
See Unity screenshots →Explore the guide →Workshop
Switch tools, order actions, and overlap hammer taps.
See Unity screenshots →Explore the guide →Arcade
See what happens when a crowd of sounds competes.
See Unity screenshots →Explore the guide →Jukebox
Crossfade two tracks and keep a little dancer moving.
See Unity screenshots →Explore the guide →Portals
Let a world go. Choose which sounds stay behind.
See Unity screenshots →Explore the guide →Launch
Conditions, countdowns, aborts, and a flying finale.
See Unity screenshots →Explore the guide →