DEV505 / START HERE
Bee in pictures.
Unity screenshots of Bee, with scene states, sound graphs, and steps to try.
03 / A little buzz. Release the bee and watch it circle the player. The sound follows the bee, while the player at the center acts as the listener. Use headphones to hear its direction as well as its distance.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
All screenshot galleries · Read how sound follows a moving object
Read the complete Bee walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”Ready to fly
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/03-Bee/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave the bee resting on its flower.
The bee passes on the right
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/03-Bee/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Press Space or choose Release bee.
- Wait for the bee to fly to the right side of the player.
The bee passes on the left
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/03-Bee/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Press Space or choose Release bee.
- Let the bee continue around the player until it reaches the left side.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
One looping buzz
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/03-Bee/Bee.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
Make the buzz a 3D sound
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, select Assets/DEV505/SoundManager/Samples/03-Bee/Bee.soundgraph.
- In the Inspector, expand Spatial audio. Read the values shown here; no changes are needed.