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DEV505 / Sound ManagerDOCUMENTATION

DEV505 / EXPLORE

Build your sound knowledge.

A practical reading path from one sound to a controlled, moving sound system.

Start with one audible sound, then add the behavior your game needs. Each guide explains the idea before the API details.

What you want to do Read next
Hear a sound in a new scene Your first sound
Organize events and generate code names Managers, libraries, and keys
Build a sound from one recording Make your first sound graph
Understand event, play, voice, and handle What happens when a sound plays?
Choose a surface or change volume/speed Change sounds with parameters
Move a sound and manage its owner Where a sound is, and who owns it
Stop a loop or pause your game audio Stop, pause, and clean up
Trigger a horn or react to an ending Ask for an action. Hear when it ends.
Fix a refused or silent play When a sound does not start

The examples use the supplied demo events and their generated Sounds.* keys. If you create your own graphs, regenerate keys and use the names and parameter types your graphs declare. The API reference gives exact signatures once you know the idea you need.

Use the graph reference to look up a node, the outcome guide to interpret a result, and troubleshooting when the scene stays silent.