DEV505 / START HERE
Campfire in pictures.
Unity screenshots of Campfire, with scene states, sound graphs, and steps to try.
01 / A little warmth. Follow a fire from a quiet pile of logs to a steady flame. Its sound graph starts an ignition sound, keeps a crackle running, and provides an ending when you put the fire out.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
All screenshot galleries · Read Campfire walkthrough
Read the complete Campfire walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”Ready for a spark
Try this in Unity
- Open Campfire/Demo.unity without saving changes.
- Set temporary Game View fixed resolution to 1920x1080.
- Enter Play Mode and wait for the manager to be ready.
- Keep the fire unlit.
Burning bright
Try this in Unity
- Invoke CampfireInteraction.ToggleFire, equivalent to the F/button control.
- Wait until ignition completes and the crackling loop fades in.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
Saved graph, no active preview
Try this in Unity
- Exit Play Mode.
- Open Campfire.soundgraph in Unity.
- Maximize its editor tab, hide the audition overlay, and frame all nodes.
- Capture the GUI view render surface with GrabPixels.
- Close the temporary graph tab and restore the previous Game View settings.