DEV505 / START HERE
Launch in pictures.
Unity screenshots of Launch, with scene states, sound graphs, and steps to try.
10 / A little liftoff. Run an automatic launch, or manage power, pressure, and clamps yourself. Six events work together for the pad, countdown, flight, clamps, vent, and control-room cues.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
Read the difference between events, plays, and voices
Read the complete Launch walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”Ready at Mission Control
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/10-Launch/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave Auto selected and the launch stopped at Mission Control.
Too much pressure in Manual
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/10-Launch/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Choose Manual, then Launch.
- Set power to 100% and leave the clamps closed. Wait for PRESSURE WARNING.
Abort the launch
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/10-Launch/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Choose Manual, start the launch, and raise power to 100% with the clamps closed.
- Wait for the pressure warning, then choose Abort. Capture the safe-shutdown state.
Three seconds to liftoff
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/10-Launch/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave Auto selected and choose Launch.
- Let the controller power the pad, vent pressure, and open the clamps. Capture when the countdown displays 3.
The rocket lifts off
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/10-Launch/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave Auto selected and choose Launch.
- Allow countdown and ignition to finish. Capture shortly after liftoff while the rocket is still above the pad.
Pause during flight
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/10-Launch/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave Auto selected, choose Launch, and wait for liftoff.
- Press P or choose Pause during flight. Capture the frozen rocket and LAUNCH PAUSED readout.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
LaunchPad: power, pressure, and shutdown
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchPad.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
LaunchSequence: wait, count, ignite
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchSequence.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
LaunchFlight: follow the rocket
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchFlight.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
LaunchClamp: release the hardware
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchClamp.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
LaunchVent: release pressure
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchVent.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
LaunchUI: a control-room cue
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchUI.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
Keep checking the pressure
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchPad.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Keep checking the pressure” on this page and zoom in to read their fields and connections.
Choose the shutdown ending
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchPad.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Choose the shutdown ending” on this page and zoom in to read their fields and connections.
Wait until launch is allowed
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchSequence.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Wait until launch is allowed” on this page and zoom in to read their fields and connections.
Count three ticks
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchSequence.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Count three ticks” on this page and zoom in to read their fields and connections.
Pause briefly, then ignite
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/10-Launch/LaunchSequence.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Pause briefly, then ignite” on this page and zoom in to read their fields and connections.