DEV505 / START HERE
Workshop in pictures.
Unity screenshots of Workshop, with scene states, sound graphs, and steps to try.
06 / A little work. Choose a tool and start working. The graph switches ongoing tool sounds in a defined order, while a separate Strike signal lets one hammer tap play over the saw or drill.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
All screenshot galleries · Read how signals work
Read the complete Workshop walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”Working with the hammer
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/06-Workshop/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Choose Hammer and start working with Space or the main button.
- Wait for a few automatic strikes.
Switch to the handsaw
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/06-Workshop/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Start working with Hammer, then choose Handsaw.
- Keep the work session running while the saw takes over.
One hammer tap while sawing
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/06-Workshop/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Choose Handsaw and start working.
- Press T for one hammer tap and capture at the impact. The saw stays selected and working.
Switch to the drill
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/06-Workshop/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Start working, then choose Drill.
- Keep Work Pace at 50% for this view.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
The complete Workshop graph
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/06-Workshop/Workshop.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
Stop first, then choose the tool
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/06-Workshop/Workshop.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Stop first, then choose the tool” on this page and zoom in to read their fields and connections.
A separate Strike path
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/06-Workshop/Workshop.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “A separate Strike path” on this page and zoom in to read their fields and connections.