DEV505 / START HERE
Weather in pictures.
Unity screenshots of Weather, with scene states, sound graphs, and steps to try.
05 / A little rain. Move from clear skies to a storm. Rain and wind use continuous layers; each lightning strike starts a separate thunder event at the strike position, with a short delay before the rumble.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
All screenshot galleries · Read how to change sound parameters
Read the complete Weather walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”Before the rain
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/05-Weather/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave the skies clear without starting a weather session.
A full storm
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/05-Weather/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Choose the Storm preset.
- Wait for rain to reach 100% and wind to reach 85%.
The first lightning flash
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/05-Weather/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Choose Storm and wait for the Thunder control to become available.
- Trigger Thunder and capture the first flash immediately. This frame was recorded about 0.08 seconds after the strike.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
The Weather graph
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/05-Weather/Weather.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
The Thunder graph
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/05-Weather/Thunder.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
Blend the rain layers
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/05-Weather/Weather.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Blend the rain layers” on this page and zoom in to read their fields and connections.
Wait before the rumble
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/05-Weather/Thunder.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Wait before the rumble” on this page and zoom in to read their fields and connections.