DEV505 / START HERE
Engine in pictures.
Unity screenshots of Engine, with scene states, sound graphs, and steps to try.
04 / A little drive. Start the engine, raise the throttle, then try a horn or gear change. The running sound uses layers whose speed and loudness change with the demo’s RPM and load values.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
All screenshot galleries · Read how signals trigger another action
Read the complete Engine walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”The engine idles
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/04-Engine/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Start the engine and leave the throttle at zero.
- Wait for ignition to finish and the readout to settle near 950 RPM.
More throttle, higher RPM
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/04-Engine/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Start the engine and raise the throttle slider to 92%.
- Let the car accelerate for several seconds.
A horn and a gear change
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/04-Engine/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Start the engine, raise the throttle, and let the car accelerate.
- Use the Shift and Horn controls while the engine keeps running. Capture during the short cues.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
The complete Engine graph
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/04-Engine/Engine.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
Turn RPM into sound controls
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/04-Engine/Engine.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Turn RPM into sound controls” on this page and zoom in to read their fields and connections.
Add the engine load
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/04-Engine/Engine.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Add the engine load” on this page and zoom in to read their fields and connections.
Respond to Horn and Shift
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/04-Engine/Engine.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Find the nodes described under “Respond to Horn and Shift” on this page and zoom in to read their fields and connections.