DEV505 / START HERE
Arcade in pictures.
Unity screenshots of Arcade, with scene states, sound graphs, and steps to try.
07 / A little chaos. Turn up Chaos to make the machines request many sounds. The counters show which requests are accepted, which replace an older play, and which are refused by the event’s limits.
These are real Unity captures with the scene’s own models, camera, and controls. Select a picture to enlarge it, or open Try this in Unity below it for the steps. The graph close views explain individual parts of the full graph.
All screenshot galleries · Read how playback results and limits work
Read the complete Arcade walkthrough for controls, graph flow, and code.
In the scene
Section titled “In the scene”The arcade is quiet
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/07-Arcade/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Leave automatic play stopped and the counters at zero.
Sounds compete for space
Try this in Unity
- In Unity’s Project window, open Assets/DEV505/SoundManager/Samples/07-Arcade/Demo.unity. Enter Play Mode and click the Game view so it receives your keyboard input.
- Set Chaos to 100% and start automatic play.
- Watch the counters for several seconds. Totals vary between runs; this capture shows accepted, replaced, and limited requests, with cooldown still at zero.
In the graph and Inspector
Section titled “In the graph and Inspector”A graph connects blocks called nodes to control a sound. The Inspector holds the event’s playback settings. The pictures below show the saved graph and settings; a full graph is an overview, so use the close views to read smaller fields.
Zap variations
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeZap.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
A short coin reward
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeCoin.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
The jackpot cue
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, double-click Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeJackpot.soundgraph.
- Use the mouse wheel to zoom and drag the graph background to bring the relevant nodes into view.
- Frame the entire graph for an overview. Use the close views on this page for small labels.
Replace an older zap
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, select Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeZap.soundgraph.
- In the Inspector, expand Concurrency & priority. Read the values shown here; no changes are needed.
Reject an extra coin play
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, select Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeCoin.soundgraph.
- In the Inspector, expand Concurrency & priority. Read the values shown here; no changes are needed.
Leave a gap between jackpots
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, select Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeJackpot.soundgraph.
- In the Inspector, expand Playback & lifetime. Read the values shown here; no changes are needed.
Protect the jackpot cue
Try this in Unity
- Exit Play Mode.
- In Unity’s Project window, select Assets/DEV505/SoundManager/Samples/07-Arcade/ArcadeJackpot.soundgraph.
- In the Inspector, expand Concurrency & priority. Read the values shown here; no changes are needed.